S.C.O.T.C.H.

CONKER COMPETITION RULES

1) TEAMS WILL CONSIST OF THREE PLAYERS.

2) THE COMPETITION WILL BE ON A KNOCKOUT BASIS. A PLATE COMPETITION WILL BE HELD FOR FIRST ROUND LOSERS.

3) ONE PLAYER FROM EACH TEAM WILL PLAY ONE PLAYER FROM THE OPPOSING TEAM. THE TEAM TO WIN TWO OR THREE GAMES WILL PROGRESS TO THE NEXT ROUND.

4) ALL CONKERS AND STRING WILL BE SUPPLIED BY THE ORGANISERS.

5) EACH COMPETITOR WILL TAKE ALTERNATE STRIKES UNTIL ONE CONKER IS SHATTERED.

6) THE CONTESTANT WITH THE CONKER STILL ATTACHED TO THE STRING IS DECLARED THE WINNER. IF EITHER OR BOTH CONKER(S) ARE DISLODGED BY A SNAG THE GAME WILL BE VOID AND RESTARTED.

7) "STRINGS", "STAMPSIES" AND "WINDMILLS" ARE NOT ALLOWED.

8) A FRESH CONKER MAY BE USED IN EACH GAME.

9) THE ORGANISERS MAY TERMINATE A GAME, IF THE GAME EXCEEDS A TIME LIMIT OF 15 MINUTES (THE GAME MAY CONTINUE BUT THE RESULT WILL NOT COUNT IN THE TEAM SCORE). IF THIS OCCURS, WHEN THE TEAMS STAND AT ONE GAME EACH, THE TWO WINNING PLAYERS WILL PLAY A SUDDEN DEATH GAME, THE WINNER'S TEAM WILL PROGRESS TO THE NEXT ROUND. IF ONLY ONE OR NO PLAYER HAS WON A MATCH THE GAMES WILL BE DECIDED BY A TIMED GAME, 5 MINUTES, EACH PLAYER WILL TAKE ALTERNATE STRIKES AND THE WINNER WILL BE THE PERSON WITH THE MOST HITS, OR A BREAK, ON THE OPPONENT'S CONKER (A REFEREE MAY BE USED TO COUNT THE NUMBER OF HITS).

10) THE ORGANISER'S DECISION IS FINAL AND THEY RESERVE THE RIGHT TO MAKE ADJUST OR DELETE RULES AS THEY FEEL FIT.

11) BRIBES SHOULD BE MADE PAYABLE TO S.C.O.T.C.H.

12) ENTRANTS PARTICIPATE AT THEIR OWN RISK.

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